JH’s Brief History Of Video Games

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I’ve been a gamer since before video games existed. Pong clones and two-word text parsers were hours of time spent before I was ten years old…and that was in 1980. We’re talking single-color monitors, 80×25 characters, and a “pixel” was roughly the size of your pinky nail.

Screenshot of the opening screen of Scott Adams' "Adventureland!" two-word text parser game, running on a TRS-80 emulator.
When there were any pixels at all. There are none here, or there wouldn’t be if it was running on OG equipment. NB: This isn’t a really early beta of “Elder Scrolls VI,” but it’s closer than you probably think.

Whether it was early consoles like those PONG clones, ante-computer-geek text games and bad, blocky knock-offs of then-currently popular arcade games like Space Invaders and Pac-Man, or just taking a screwdriver and shorting together the pins in the EPROMS on my VIC-20 while it was plugged in so I could see what it would do on-screen, I’ve always been deeply fascinated in computer imaging and gaming both.

Trivia point: the first thing I ever “hacked” was using what eventually became Norton Utilities to overwrite the contents of a floppy drive, directly to the disk as hexadecimal text input from the keyboard, to remove the copy protection and customize the load/splash screens on a bunch of old games like this. Then I’d take off to the local mall, go to the Radio Shack, load up a game on their demo box(es) and walk away. That was when I was probably 13, 14.

So yeah. I’ve been at it for a minute.

Over the last forty years or so of course video gaming has gone from a micro-niche targeted toward “kids” to become not just a multi billion dollar industry, but depending on your sources it’s arguably the largest sector of the entire global entertainment business. While one may quibble over methodology and rankings and calculations, certainly it can’t be argued that gaming has become an incredibly popular, and lucrative endeavor.

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